You can adjust the scale of the tangent by dragging the end of it, which alters how curved the segment of spline is. If a segment is selected, it shows the tangents at each end of the segment, and if a control point is selected, it shows the tangents of all connected segments. Spline control points respond as you would expect to the translation and rotation tools, but the scale tool brings up a different tool, spline tangents. You can also assign a Static Mesh to an individual control point by selecting that control point and assigning the Static Mesh in the Details panel, in the Mesh section.
Next to Mesh, click the Assign arrow icon (
#MAC FLIP EMULATOR LANDSCAPE PLUS#
In the Landscape Spline Meshes section, under Spline Meshes, if there is no element, click the plus icon (Įxpand the element you just added. This ensures that the Static Mesh is added to all the spline's segments. In the Level Editor's Details panel, in the Landscape Spline section, next to Select all connected, click the Segments button. In the Content Browser, find and select the Static Mesh asset that you want to use with your spline.Ĭlick on a spline control point on your Landscape. If Use Auto Rotate Control Point is enabled, after you release the cursor, the spline point auto-rotates to maintain a smooth spline. Select a spline point on either side of the segment and ALT+LMB Drag the cursor towards an existing segment to split the path. In addition to Ctrl + Left-click, you can use ALT+LMB Drag to split a spline. This splits the segment at that point and inserts a new control point. To split a spline, press Ctrl + Left-click on a segment. To join two splines, select one spline and then Ctrl + Left-click on the other. As you drag the point, you will see what the new segment will look like in the viewport. If you select the point at either end of the spline, ALT+LMB Drag adds a new segment and extends the spline.
Select an existing control point and ALT+LMB Drag in the direction you want to place the new point. The selection changes to the new control point so that you can repeat this action and add more control points.Īlternatively, you can use ALT + Left Mouse Button (LMB) Drag to create a new spline control point and segment.
Press Ctrl + Left-click again to create another control point and connect it to the first point by a spline segment. The control point's sprite looks like a sculpted, Landscape mountain. Press Ctrl + Left-click to set your spline's first control point. The Spline tool is best used to make streets or paths in the environment, but in general, it can be used for any mesh that must conform to the terrain, such as cobblestone walls or long straight rows of corn. They are created and edited using the spline tool in the Landscape tool. Landscape Splines are a flexible system for creating any linear feature that needs to conform to a Landscape, and can even push and pull the terrain to better facilitate building these features.